A Strandbeest Bicycle
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Become a Peer Reviewer for Citizen Scientist
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One of the keys to our scientific community is the concept of Peer Review. When important discoveries are made, the work is reviewed by others accomplished in the same field to test the findings. This can verify the work, but it can also open up new questions and lead to new discoveries.
We’re adding Peer Review to the Hackaday Prize. It’s a new way to apply your skills for the benefit of all. The current challenge is Citizen Scientist; calling for projects that help make scientific research more widely available. A set of independent eyes giving constructive feedback to these entries can be a huge end run to success. After all, you don’t know what you don’t know. Having help recognizing stumbling points, or just receiving a second opinion that you’re on the right track makes a big difference when treading in unknown territory.
Becoming a Peer Reviewer is simple. Pick a project you are interested in, review it thoroughly while making notes in a respectful, positive, and constructive way. When you’re ready, submit your Peer Review using this form. We will privately share your review with the project creator.
Hackaday.io is the most vibrant hardware collaboration platform in the world. Peer Review is yet another interesting way to get more brilliant minds in our community involved in building something that matters.
Filed under: The Hackaday Prize
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First 360-degree Video From An Amateur Rocket?
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Space. The final 360-degree frontier. These are the voyages of the Portland State Aerospace Society (PSAS), whose ongoing mission is to seek out new civilizations and launch rockets at them. For their latest adventure, they stuck a 360-degree video camera into their rocket. The resulting video is spectacular, from the pre-launch drama of an attack by a giant bee to the parachute release. It also works in Google Cardboard or Oculus Rift through the YouTube viewer.
The 360-degree video was made from video captured by five GoPro cameras stuck inside a custom-built module mounted inside the rocket body, then stitched together by PTGUI for the final video. The PSAS has been building modular rockets for some time, and this camera was mounted on their LV2 model. In this flight, the rocket reached an altitude of 4.7km (about 3 miles high), reaching a peak velocity of about 350 meters per second. That’s a pretty impressive height and speed, and you definitely get a good feeling for the dramatic climb of the rocket as it zooms up. This is some impressive stuff from a group of serious rocketeers who are boldly going where nobody has gone before…
Filed under: digital cameras hacks
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Quickie USB Keyboard Device
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There are a ton of applications that we use that can benefit from keyboard shortcuts, and we use ’em religiously. Indeed, there are some tasks that we do so often that they warrant their own physical button. And the only thing cooler than custom keyboards are custom keyboards that you’ve made yourself.
Which brings us to [Dan]’s four-button Cherry MX USB keypad. It’s not really all that much more than four keyswitch footprints and an AVR ATmega32u4, but that plus some software is all you really need. He programs the Arduino bootloader into the chip, and then he’s using the Arduino Leonardo keyboard libraries. Bam! Check out the video below.
We see this design much more as a demo or collection of building-blocks than necessarily a one-size-fits-all solution. You might need five buttons, or want a different layout, or… It’s all open-source, so go nuts. And you’re not limited to key-clicks either — mouse buttons or even multiple scripted actions are within easy reach.
Building a special-function USB keypad or gaming device used to be hard work. But today between hardware and software design availability, it’s child’s play. Whether you need a footboard, a single-handed chording keyboard, or even just to update an old typewriter, the ability to control the input device that we use for eight hours per day is liberating. Experiment!
Filed under: Arduino Hacks, peripherals hacks
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Retrotechtacular: An Unexpected Meeting With Philo T Farnsworth
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It is not often that you look for one of your heroes on the Internet and by chance encounter another from a completely different field. But if you are a fan of the inimitable silent movie star [Buster Keaton] as well as being the kind of person who reads Hackaday then that could have happened to you just as it did here.
Our subject today is a 1957 episode of CBS’s TV game show I’ve Got a Secret! in which [Keaton] judges a pie-eating contest and is preceded first by a young man with a penchant for snakes and then rather unexpectedly by a true giant of twentieth century technology.
[Philo T Farnsworth] was a prolific engineer who is probably best known as the inventor of electronic television, but whose work touched numerous other fields. Surprisingly this short segment on an entertainment show was his only appearance on the medium to which his invention helped give birth. In it he baffles the panel who fail to guess his claim to fame, before discussing his inventions for a few minutes. He is very effacing about his achievement, making the point that the development of television had been a cumulative effort born of many contributors. He then goes on to discuss the future of television, and talks about 2000-line high-definition TV with a reduced transmission bandwidth, and TV sets like picture frames. All of which look very familiar to us nearly sixty years later in the early 21st century.
The full show is below the break, though [Farnsworth]’s segment is only from 13:24 to 21:24. It’s very much a show of its time with its cigarette product placement and United Airlines boasting about their piston-engined DC-7 fleet, but it’s entertaining enough.
Brief mention is made of [Farnsworth]’s other work in the field of nuclear fusion. Sadly his fusor design never reached the point of energy parity, but it is one that can be replicated with relative ease. Here at Hackaday we’ve featured several Farnsworth fusors over the years, including one housed in a former propane tank, and another in a glass oil cup cylinder.
Filed under: Retrotechtacular
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540 LEDs On A Geodesic Sphere
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[burgerga] loves attending Music Festivals. He’s also a MechE who loves his LED’s. He figured he needed to put it all together and do something insane, so he build a huge, 15″ geodesic sphere containing 540 WS2812B addressable LED’s. He calls it the SOL CRUSHER. It sips 150W when all LED’s are at full intensity, making it very, very, bright.
As with most WS2812B based projects, this one too is fairly straightforward, electrically. It’s controlled by four Teensy 3.2 boards mounted on Octo WS2811 adapter boards. Four 10,000 mAh 22.2V LiPo batteries provide power, which is routed through a 5V, 30Amp heatsinked DC-DC converter. To protect his LiPo batteries from over discharge, he built four voltage monitoring modules. Each had a TC54 voltage detector and an N-channel MOSFET which switches off the LiPo before its voltage dips below 3V. He bundled in a fuse and an indicator, and put each one in a neat 3D printed enclosure.
The mechanical design is pretty polished. Each of the 180 basic modules is a triangular PCB with three WS2812B’s, filter capacitors, and heavy copper pours for power connections. The PCB’s are assembled in panels of six and five units each, which are then put together in two hemispheres to form the whole sphere. His first round of six prototypes set him back as he made a mistake in the LED footprint. But it still let him check out the assembly and power connections. For mechanical support, he designed an internal skeleton that could be 3D printed. There’s a mounting frame for each of the PCB panels and a two piece central sphere. Fibreglass rods connect the central sphere to each of the PCB panels. This lets the whole assembly be split in to two halves easily.
It took him over six months and lots of cash to complete the project. But the assembly is all done now and electrically tested. Next up, he’s working on software to add animations. He’s received suggestions to add sensors such as microphones and accelerometers via comments on Reddit. If you’d like to help him by contributing animation suggestions, he’s setup a Readme document on Dropbox, and a Submission form. Checkout the SolCrusher website for more information.
Thanks [Vinny Cordeiro], for letting us know about this build.
Filed under: led hacks
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Using WS2811 Chip to Drive Incandescent Lamps
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What makes the WS2812-style individually addressable pixel LEDs so inviting? Their rich colors? Nope, you can get RGB LEDs anywhere. Their form factor? Nope. Even surface-mount RGBs are plentiful and cheap. The answer: it’s the integrated controller. It’s just so handy to speak an SPI-like protocol to your LEDs — it separates the power supply from the data, and you can chain them to your heart’s desire. Combine this controller and the LEDs together in a single package and you’ve got a runaway product success.
But before the WS2812, there was the WS2811 — a standalone RGB controller IC. With the WS2812s on the market, nobody wants the lowly WS2811’s anymore. Nobody except [Michael Krumpus], that is. You see, he likes the old-school glow of incandescent, but likes the way the WS2812 strings are easy to drive and extend. So he bought a bag of WS2811s and put the two together.
The controller IC can’t handle the current that an incandescent bulb requires, so he added a MOSFET to do the heavy lifting. After linking a few of these units together, he discovered (as one does with the LED-based WS2812s eventually) that the switching transients can pull down the power lines, so there is a beefy capacitor accompanying each bulb.
He wanted each bulb to be independently addressable, so he only used the blue line of the RGB controller, which leaves two outputs empty. I’m sure you can figure out something to do with them.
Needless to say, we’ve seen a lot of WS2812 hacks here. It’s hard to pick a favorite. [Mike] of “mike’s electric stuff” fame built what may be the largest installation we’ve seen, and this hack that effectively projection-maps onto a randomly placed string of WS2812s is pretty cool. But honestly, no project that blinks or glows can go far wrong, right?
Filed under: led hacks
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Designing A Single Instruction Computer
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Today’s computers are unimaginably complex, and so complicated it’s nearly impossible for anyone to comprehend everything a CPU can do in excruciating detail. It wasn’t always like this – the early CPUs of the 70s and 80s were relatively simple and can easily be recreated at the individual gate level. CPUs can be even simpler, as [Jack Eisenmann] demonstrates with a single instruction computer, the DUO Compact 2, made entirely out of 74-series logic chips and a bunch of memory.
[Jack] has a long history of building strange computers out of individual chips, including a TTL logic CPU and a significantly more complicated single instruction computer. The latest, though, is as simple as it gets. It’s just twenty chips, capable of calculating prime numbers, sorting strings, and everything else a computer is able to do.
With every one-instruction computer, there is the obvious question of what instruction this computer uses. For the DUO Compact 2 it’s a single instruction that accepts three arguments, A, B, and C. The instruction copies a byte from A to B, then jumps to the instruction at C. Is it even possible for a computer to add two numbers with this instruction? Yes, if you have massive look up tables stored in 2 Megabytes of Flash and 512 kB of RAM.
In the video below, [Jack] goes over how his tiny computer works and demonstrates prime number generation (it’s slow), string sorting (also slow), and displaying ’99 bottles of beer on the wall’ on the computer’s LCD. All the files to replicate this computer are available on [Jack]’s webpage, along with an emulator in case you don’t want to break out a breadboard for this one.
Filed under: computer hacks
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The Almost Useful Machine
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[Alex] is no stranger to making machines of negligible utility. A few years ago he made the Almost Useless Machine, a solar-powered system that cuts through a 20mm dowel rod while you wait (and wait, and wait). Enamored by the internet’s bevy of powered hacksaws, he sought to build a sturdier version that’s a little more useful. Approximately five months of free time later, he had the Almost Useful Machine.
It runs on a wiper motor and a recycled power supply from a notebook computer. [Alex] rolled his own board for controlling the motor with an ATtiny25. The circuit turns potentiometer movement into PWM, which controls the motor through a MOSFET. After the cut is finished, an endstop microswitch immediately cuts the motor.
Every bit of the chassis is aluminum that [Alex] machined by hand. Don’t have that kind of setup? How about a powered hacksaw with a 3D-printed linkage? Make the jump to see it in action, and stick around for the two-part time-lapse build video.
Making Of, Part 1
Making of, Part 2
Filed under: ATtiny Hacks, classic hacks, cnc hacks
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The Raspberry Pi Infinity+ Is A Fully Functional Huge Raspberry Pi
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It wasn’t an easy weekend for the rest of the world’s hackers and makers, that of the Bay Area Maker Faire. Open your social media accounts, and most of your acquaintances seemed to be there and having a great time, while the rest were doing the same at the Dayton Hamvention. Dreary televised sports just didn’t make up for it.
MCM Electronics had the Maker Faire booth next to that of the Raspberry Pi Foundation, and since they needed both a project to show off and a statement item to draw in the crowds, they came up with the idea of a 10x scale reproduction of a Raspberry Pi above the booth. And since it was Maker Faire this was no mere model; instead it was a fully functional Raspberry Pi with working LEDs and GPIO pins.
The project started with a nearly faithful (We see no Wi-Fi antenna!) reproduction of a Raspberry Pi 3 in Adobe Illustrator. The circuit board was a piece of MDF with a layer of foam board on top of it with paths milled out for wiring and the real Pi which would power the model, hidden under the fake processor. The LEDs were wired into place, then the Illustrator graphics were printed into vinyl which was wrapped onto the board, leaving a very two-dimensional Pi.
The integrated circuits and connectors except for the GPIO pins were made using clever joinery with more foam board, then wrapped in more printed vinyl and attached to the PCB. A Pi camera was concealed above the Broadcom logo on the processor model, to take timelapse pictures of the event. This left one more component to complete, the GPIO pins which had to be functional and connected to the pins on the real Pi concealed in the model. These were made from aluminium rods, which were connected to a bundle of wires with some soldering trickery, before being wired to the Pi via the screw terminals on a Pi EZ-Connect HAT from Alchemy Power.
Is the challenge now on for a range of compatible super-HATs to mate with this new GPIO connector standard?
We previously covered the 2012 Maker Faire exhibit that inspired this huge Pi. The Arduino Grande was as you might well guess, a huge (6x scale) fully functional Arduino. In fact, the world seems rather short of working huge-scale models of single board computers, though we have featured one or two working small-scale computer models.
Thanks [Michael K Castor] for sharing his post with us.
Filed under: computer hacks
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GNU Radio for Space (and Aircraft)
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GOMX-3 is a CubeSat with several payloads. One of them is a software defined radio configured to read ADS-B signals sent by commercial aircraft. The idea is that a satellite can monitor aircraft over oceans and other places where there no RADAR coverage. ADB-S transmits the aircraft’s ID, its position, altitude, and intent.
The problem is that ADS-B has a short-range (about 80 nautical miles). GOMX-1 proved that the signals can be captured from orbit. GOMX-3 has more capability. The satellite has a helical antenna and an FPGA.
The people behind the satellite, GomSpace, has a complete parser for the ADS-B data beacons and [destevez] has it rolled into a GNU Radio module. There’s a good representation of captured data on a map in [destevez’s] blog post. If you want something less interactive, you can see a static map of all collected data. If you want to try your hand at picking up GOMX-3, you can hear it transmitting in the video below.
We’ve talked a lot about CubeSats in the past and ADS-B monitoring (the link is broken, but the video still works). If you want a GNU Radio primer, we’ve done that, too.
Filed under: radio hacks
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gcc: Some Assembly Required
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There was a time when you pretty much had to be an assembly language programmer to work with embedded systems. Yes, there have always been high-level languages available, but it took improvements in tools and processors for that to make sense for anything but the simplest projects. Today, though, high-quality compilers are readily available for a lot of languages and even an inexpensive CPU is likely to outperform even desktop computers that many of us have used.
So assembly language is dead, right? Not exactly. There are several reasons people still want to use assembly. First, sometimes you need to get every clock cycle of performance out of a chip. It can be the case that a smart compiler will often produce better code than a person will write off the cuff. However, a smart person who is looking at performance can usually find a way to beat a compiler’s generated code. Besides, people can make value trades of speed versus space, for example, or pick entirely different algorithms. All a compiler can do is convert your code over as cleverly as possible.
Besides that, some people just like to program in assembly. Morse code, bows and arrows, and steam engines are all archaic, but there are still people who enjoy mastering them anyway. If you fall into that category, you might just want to write everything in assembly (and that’s fine). Most people, though, would prefer to work with something at a higher level and then slip into assembly just for that critical pieces. For example, a program might spend 5% of its time reading data, 5% of its time writing data, and 90% of the time crunching data. You probably don’t need to recreate the reading and writing parts. They won’t go to zero, after all, and so even if you could cut them in half (and you probably can’t) you get a 2.5% boost for each one. That 90% section is the big target.
The Profiler
Sometimes it is obvious what’s taking time in your programs. When it isn’t, you can actually turn on profiling. If you are running GCC under Linux, for example, you can use the -pg option to have GCC add profiling instrumentation to your code automatically. When you compile the code with -pg, it doesn’t appear to do anything different. You run your program as usual. However, the program will now silently write a file named gmon.out during execution. This file contains execution statistics you can display using gprof (see partial output below). The function b_fact takes up 65.9% of CPU time.
If you don’t have a profiling option for your environment, you might have to resort to toggling I/O pins or writing to a serial port to get an idea of how long your code spends doing different functions. However you do it, though, it is important to figure it out so you don’t waste time optimizing code that doesn’t really affect overall performance (this is good advice, by the way, for any kind of optimization).
Assembly
If you start with a C or C++ program, one thing you can do is ask the compiler to output assembly language for you. With GCC, use a file name like test.s with the -o option and then use -S to force assembly language output. The output isn’t great, but it is readable. You can also use the -ahl option to get assembly code mixed with source code in comments, which is useful.
You can use this trick with most, if not all, versions of GCC. Of course, the output will be a lot different, depending. A 32-bit Linux compiler, a 64-bit Linux compiler, a Raspberry Pi compiler, and an Arduino compiler are all going to have very different output. Also, you can’t always figure out how the compiler mangles your code, so that is another problem.
If you find a function or section of code you want to rewrite, you can still use GCC and just stick the assembly language inline. Exactly how that works depends on what platform you use, but in general, GCC will send a string inside asm() or __asm__() to the system assembler. There are rules about how to interact with the rest of the C program, too. Here’s a simple example from the a GCC HOWTO document (from a PC program):
__asm__ ("movl %eax, %ebx\n\t"
"movl $56, %esi\n\t"
"movl %ecx, $label(%edx,%ebx,$4)\n\t"
"movb %ah, (%ebx)");
You can also use extended assembly that lets you use placeholders for parts of the C code. You can read more about that in the HOWTO document. If you prefer Arduino, there’s a document for that, too. If you are on ARM (like a Raspberry Pi) you might prefer to start with this document.
So?
You may never need to mix assembly language with C code. But if you do, it is good to know it is possible and maybe not even too difficult. You do need to find what parts of your program can benefit from the effort. Even if you aren’t using GCC, there is probably a way to mix assembly and your language, you just have to learn how. You also have to learn the particulars of your platform.
On the other hand, what if you want to write an entire program in assembly? That’s even more platform-specific, but we’ll look at that next time.
Filed under: Arduino Hacks, ARM, linux hacks
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Continuous Delivery for Your ESP8266
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There’s nothing to be ashamed of. It’s a problem we all have. You change your code a lot — you can’t help it, you just need to tweak one last little bit. And then you have to go downstairs, fetch your ESP8266 module, plug it in to your computer, flash the new firmware in, and then run back down and re-install your wine-cellar temperature monitor. If only there were a way to continuously update your ESP8266 over the air, pulling new code down from your GitHub repository, automatically running your test suite on it, and then pushing it off to the ESP.
OK, it’s ridiculous overkill, but [Daniel] strung together a bunch of open-source continuous integration tools and made them work with the ESP8266. A simple PHP script connects the ESP to the rest of the web infrastructure.
[Daniel] says the word “security” in the same way that gin aficionados whisper “vermouth” over their Martinis. Which is to say, there is none. But for a home solution, or if you want to play around with continuous development, it’s a good start.
And this is a cool project because it makes use of the ESP8266 OTA (over-the-air) programming library to push the code across. And we do hate having to run around the house to update firmware.
So check it out if you want to push code to your ESP8266s without physically going to fetch them, or if you want to integrate your web development with your home deployment.
Filed under: wireless hacks
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High Voltage Please, But don’t Forget the Current
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AM, The Original Speech Transmission Mode
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Stay Scrappy, Hackers!
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Hacking A Fluke Multimeter To Serve Readings Over WiFi
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Your multimeter is probably your most useful instrument if you work regularly with electronics. It goes with you everywhere, and is your first port of call in most cases when you are presented with a piece of equipment. And when you think about it, it’s a pretty amazing instrument. Multimeter technology has advanced to the point at which even an inexpensive modern device has functions that would have required a hefty budget a few decades ago.
There is still one thing affordable multimeters remain unable to do: they can’t log their readings for analysis on a computer. They’re an instantaneous instrument, just as they always have been.
Lord of Hackaday [Sprite_TM] decided to hack his multimeter to serve its readings over Wi-Fi. Rather than start with a throwaway meter from the bargain bin, he did it with a Fluke. The meter he chose was a Fluke 15B+, the company’s budget offering for the Indian and Chinese markets, since he had one spare.
Opening up the 15B+, he was presented with its processor concealed under a blob of epoxy and thus unidentifiable. Armed with the knowledge that other similar Flukes contain Fortune Semiconductor parts, he investigated as many data sheets as he could find from the same company and finally identified it as an FS98O24 one-time-programmable microprocessor. Sadly this chip has no serial port, but he did find an I2C EEPROM which he correctly guessed held calibration settings. Removing this chip gave him a meter with slightly off calibration, but also gave him a serial port of sorts.
Further detective work allowed him to identify the baud rate, and supplying random commands delivered him some that returned data packets. Eventually he identified a packet containing the states of the LCD’s segments, from which he could derive its displayed value. Connecting an ESP8266 module with appropriate software left him with a Wi-Fi connected multimeter. There was a little more refinement to his hack, he created a power management board to activate the ESP when needed, and a neat hack to display its IP address on the screen.
Multimeter hacks have featured several times here at Hackaday. We’ve had another serial port hack, or how about a remote display for another Fluke on a Gameboy Advance?
Filed under: tool hacks
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